The brain in a jar can sense the presenceand location of any creature within 300 feet of it that has an Tentacle Slam. Melee Weapon Attack: +4 to hit, reach 5ft., one creature. brains in jars with new bodies. A suit of Hewards hireling armor (see appendix D). Kwalish first expeditions, or to undertake specific dangerouscreates a distraction by releasing the mephits and the missions in exchange for a share of the knowledge ormind flayer in his lab as an action. If playing a shorter version of the revived by Kwalish so their glass intestines could beadventure, you might have only one crystal bauble (see drawn out for his use. CommonerMagic Resistance. The fanatic makes two melee attacks.Dagger. If Ctenmiir does not start with the the party without getting caught; convince as many party, he might instead be found in the foothills, in the characters as possible to sit for a sketch; and relay possession of outlaws seeking the monastery who use a secret communication to the Grand Master. It can Hit Points 4 (1d8)innately cast the following spells, requiring no components: Speed 30 ft.At will: detect thoughts, mage hand, zone of truth STR DEX CON INT WIS CHA3/day each: charm person, command, hold person 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0)1/day each: compulsion, hold monster, sleep (cast at 3rd level), Senses passive Perception 10 Tashas hideous laughter Languages any one language (usually Common) Challenge 0 (10 XP)Actions ActionsMind Blast (Recharge 56). The Lost Laboratory of Kawlish is a bit of a small adventure module compared to others like Curse of Strahd and Waterdeep Dragon Heist. Find many great new & used options and get the best deals for Lost Laboratory of Kwalish adventure module 5th edition Dungeons & Dragons at the best online prices at eBay! Hit: 4 (1d6 + 1) piercing damage. She suspects Apparatus of KwalishAARON HBRICH Lost Laboratory of Kwalish | TM & 2018 Wizards. But finally, the Barrier Peaks, though its followers care little trees begin to thin out as you enter the rocky foothills of for piety. If it is attacked own devising. knowledge required to complete the partys quest can then be found within his journals and personal notes.Abyssal Throne Gate Lost Laboratory of Kwalish | TM & 2018 Wizards.Opening either of these devices (in the central abbey orthe tomb of the medusa) creates the effect of casting agate spell. Melee Weapon Attack: +2 to hit, reach 5 ft., one 5th level (1 slot): legend lorecreature. This central area once served as the bridge of the Immured Ones. experiments or otherwise repurposed. These weapons are much time exploring on their own, Lean Meimbaol fromnotoriously ineffective against polished metal armor and area M1 arrives to personally escort them to the abbey.shields, which reflect their laser bolts: If combat breaks out, the monks all reveal their true natures, and attempt to overwhelm and capture theForce Pike. The brains suspect that the table below), including which skill has the bestKwalish traveled onward to Daoine Gloine, and though chance to convince a brain to keep its disks active. They also describe her as a vampire spawn that cannot leave the coffin. Melee Weapon Attack: +5 to hit, reach 5 ft., one Multiattack. He from their starting location into the Barrier Peaks, alone survived, taking shelter in some complex leading them as far as a series of caverns that Kwalishs he found in the peaks. 3 A treant and a stone golem were magically locked together during an ancient battle. Its bludgeoning damage if used with two hands.spellcasting ability is Wisdom (spell save DC 11, +3 to hitwith spell attacks). transformation. Are the contents of this product Adventurer's League Legal? The legendary inventor disappeared in the peaks eons ago as it turns out, finding a crashed planar ship and studying its technology to fuel his own experimentsonly now, Kwalish's lost research is desperately needed! Hit: 7 (1d8 + 3) piercing damage. by Jonray12. 36Appendix C: Monsters and NPCsThis section includes new monsters and nonplayer Reckless. If Mary does not start the to cast the light cantrip at will, and to grant other expedition with the party, she might instead be found in characters advantage on Dexterity checks made with the company of the enhanced sphinx (area C2), where thieves tools and on ability checks made to identify or she offers to guide the characters to the monasterys operate mechanical or laboratory equipment. I know this is subjective, but a little insight from those who have played it would be ideal. Her magical knowledge also provides advantage on interactions with the enhanced sphinx guarding the monastery entrance (see area C2) and on any negotiations for ferry passage with the merrenoloth (area C3). Tomb of the Medusa Creatures. If you want to find the Kwalish Traversing a thick band of woods over the past several construct, you need to first find a temple to Ioun. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.must succeed on a DC 15 Intelligence saving throw or take Hit: 2 (1d4) bludgeoning damage.13 (2d8 + 4) psychic damage and be stunned for 1 minute. At the start of its turn, the berserker can gaincharacters introduced in Lost Laboratory of Kwalish, advantage on all melee weapon attack rolls during that turn,as well as stat blocks from the Monster Manual, Volos but attack rolls against it have advantage until the start of itsGuide to Monsters, and Mordenkainens Tome of Foes next turn.that are referenced in the adventure. Ifmotley assemblage of evil humanoidscurrently occupy claimed as treasure, a pikes cell holds 2d10 remainingvarious areas of the monastery. The remote device also grants the creature a sensory awareness of the area around it. Value to the Party. planar craft tore away the massive chunk of rock it was embedded into. From One Mad Mage to AnotherIf you're running a campaign making use of Waterdeep: Part 1: Mission to theDungeon of the Mad Mage, Kwalish's laboratorymight contain secrets useful in the exploration of Barrier PeaksUndermountain. the familiars immediately escape (a 50 percent chance), but they Notes scattered about the area detail how the otherwise attack everyone in the lab.hearts in jars are fueling something called powered A mind flayer arcanist (a variant creature in thearmor, and of Kwalishs attempts to fuel the advanced Monster Manual) is trapped within a glass-walled stasistechnologies of the crashed planar craft with sources chamber, kept on hand by Kwalish to be consulted forother than energy cells. Melee Weapon Attack: +4 to hit, reach 5 ft., one Innate Spellcasting (1/Day). Ona 5 or 6, the creature takes no action or bonus action and Spellcasting. Full information on creaturesmembers formidable knowledge and skill. If Gloine Nathair- gear seen in the monastery and the city, but even more Nathair is still at that location, turning on this monitor brings her into view and allows her to use her Petrifying advanced. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.Tentacle. The force eventually emerge on a narrow cliff ledge overlooking of its impact created this valley and nearly destroyed an impossibly deep bowl-shaped valley within the the craft. We hope the material presented helps bring his character the wizard Galder to D&D tables around the world. when you tap your reflection However, recent carvings have been etched into these A mechanical metal puppy that playfully follows you tunnels in thieves cant and Infernal, marking the route around when activated to the monastery for new recruits. A character can decipher the controls of a skiffimmediately, and manifests as another of the sphinxs with a successful DC 15 Intelligence check, allowingmechanical Ioun stone-like devices. If he does start out with the party, he might choose to leave them at the Garret monastery, joining with the Grand Master. The merrenoloths weapon attacksMultiattack. 67 A wandering ooze-folk appears, having accidentally 5 Roving outlaws (five to ten thugs led by a bandit trekked out of the city. Ifthey dont know the route, they do know that Kwalishs that check is subsequently failed, both of that specificjournal from their original expedition can be found in brains disks are deactivated.the treasury (area M10). But if he is, the note should be rewarded handsomely. Hit: 55 (10d10) piercing damage. has served as patron for numerous expeditions of exploration, sending adventurers to all corners of the worldboth to draw new maps and to verify the 3 authenticity of others already in his possession. its own movement. Secret Agendas. cast blur, requiring no material components. If the creature does so, it At will: charm person, darkness, detect magic, dispel magic,cant see the medusa until the start of its next turn, when it gust of windcan avert its eyes again. Alternatively, it can replace any of its pseudopod attacks with attempts to shove a creature within 5 feet of its surface into contact with its surface. after which they are free to leave. Lost Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks. The legendary inventor disappeared in the peaks eons ago as it turns out, finding a crashed planar ship and studying its technology to fuel his own experimentsonly now, Kwalish's lost research is desperately needed! Any subsequent into one ring, that appendage appears to emerge fromsearch for a body comes up emptybecause a floating the other ring, no matter how far apart the devices are.teleportation-field device (see the sidebar) zooms around The second device has a flying speed of 40 feet, and canthe bottom of the valley, and automatically teleports the be flown remotely under the creatures control as part offalling character into the prison cells at area M6. 5th Edition Levels 5-10 61 pages Lost Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks. Lost Laboratory of Kwalish - Missing Map #1 Nov 20, 2018 s5photog View User Profile View Posts Send Message Adventurer Join Date: 5/4/2017 Posts: 3 Looks like the Lost Lab has a lost map I can't seem to find the Monastery map to go the locations. As a bonus action, Garret can Creatures inside the cube can be seen but have total cover.give one chosen creature (other than him) a d6 inspiration A creature within 5 feet of the cube can take an action todie. Conjuration School. Lost Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks. core rulebooks (Players Handbook, Dungeon Masters Kwalish cut off all access to Daoine Gloine, and the Guide, and Monster Manual).city was lost to the ages. Or the characters could make use Nathair, whose gaze could transform victims into glassof Kwalishs notes to shape the components and energy instead of stone. I love this module, bought it through D&D Beyond. The the creature, which was effectively incarcerated within ause of a skiff or constructed vehicle cuts down the time central temple. Make sure the party now glowing blue lenses, and its head is orbited by a has at least two of the NPCs with them. You can also limit cross to the monastery. But entering one of the many decoy crystal into the instruments to gain basic control over the lab,baubles scattered throughout the city leads to a pocket such that the experiments here can be safely examined.dimension where the characters face a number of However, if the check is failed by 5 or more, the steamfanciful and challenging encounters. These PDF files are digitally watermarked to signify that you are the owner. It can also Grand Master. A character who has a portion of their soulcomplications. with fitful, deep-red fires that appear to keep the island aloft. If this is a question pertaining to the floating island, alongside its distant dock. He has the following bard 12 Dexterity saving throw.spells prepared: On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. If the shadows are identified as doubles with a successful DC 15 Wisdom (Insight) check, the characters can cease fighting to force their duplicates to do the same.6 A ball in a childrens The characters enter an illusory version of the treasury seen in the Monastery of the Distressed Body,playground but filled with countless magic items. Melee Weapon Attack: +10 to hit, reach 20 ft.,one target. Past that it has been painful to try and find something useable. Roll for initiative as the shadows attack, using the same weapons, spells,an arena gear, and modifiers as the characters. The characters come across a group of roving Mountain Encounters outlaws (five to ten thugs led by a bandit captain), who are heading to the monastery to join its ranks. it is indistinguishable from a normal boulder.Actions Rolling Charge. Treat and covered by a dome of glass statuesall facing the ooze as a massive, immobile gelatinous cube with inward, and pressed so tightly together as to leave no these changes: space between them. As paying her toll.written, Mary already carries the deck, and no matter Restoring Old Debts. Hit: 6 (1d8 + 2) slashing damage. damage. The captain makes three melee attacks: two slashing from nonmagical attacks not made with with its scimitar and one with its dagger. It now serves as the monasterys central abbey.The merrenoloths ferry departs from and arrives at thismetallic dock. Free delivery for many products! Kwalishs presence in the lab is left to (Arcana or Investigation) check can activate the stasisyour determination, and might depend on how much controls and awaken the mind flayer.Sample Bauble Encountersd12 Bauble Appearance Extradimensional Space1 A royal orb held by a A shadowy, royal pavilion is filled with phantom images of courtiers and revelers. These trees have theMedium humanoid (any race), any non-good alignment same statistics as a treant, except they have Intelligence and Charisma scores of 1, they cant speak, and they have onlyArmor Class 11 (leather armor) the Slam action option. Smooth metallic columns A character who sits on the throne notes that many rise to the ceiling, with open hatches set into their sidesof its instruments are still operational, allowing them at ground level. A bit of sinister origins. Lost Laboratory of Kwalish | TM & 2018 Wizards. Over the centuries since, fey gardeners have turned the two into a temple. Inscrutable. However, if this check is failed by 5 or more, thebotched ritual summons forth a new plague of acidicslimeso potent that it quickly melts the stone of thecity away, destroying Daoine Gloine for all time. Is there a specific reason behind the small area of Galder's Tower? Garret claims the Barrier Peaks, Ctenmiir has much experience with that his infernal lineage goes back to Levistus (see the initial route into the mountains, and can provide Mordenkainens Tome of Foes), and he keeps his horns warnings of early encounters through the fey woods adorned with rings, coins and other charms, some of and foothills (see Reaching the Peaks, below, and which he claims are powerful magic items ready to be appendix A). When the Internet decides it likes something, the the s does not stop its meteoric trajectory. The crown and scepter are crafted of rare The fuel originally carried by the planar craft has longmetal alloys and set with jeweled crystalline buttons been exhausted, and prisoners now shovel low-gradeplundered from the planar crafts instrument panels. The famed walking statues of Waterdeep Short Version (Two to Three Sessions). Purchasing this bundle unlocks the Lost Laboratory of Kwalish book in digital format in the game compendium with all the artwork and maps, cross-linking, and tooltips. The sphinxprovided with a new body (see below), it might return always answers truly, and so can be used to provide rareto civilization with the characters. The powerful fires of thosethe city of Daoine Gloine (see area O4), but if sold as art furnaces keep the monastery in the air, and instantlyobjects, the crown is worth 500 gp and the scepter is destroy anything thrown into their open vents.worth 750 gp. The mind flayer is a 10th-level spellcaster. If any leather mask is placed on thecoherently or walk on their own. a new power struggle soon ensues for control of If the characters are successful, the regenerated the monastery. It is crafted from Each time the enhanced sphinx successfully answers laboratory debris attached to a small engine similar toa question, it demands that the characters pay the the large engines holding the monastery aloft. Instead of being thankful, unless they are specifically deactivated by one of the however, the devil turns against the characters at the brains in jars in area M8. The quasit has advantage on saving throws against spells and other magical effects.Medium ooze, unaligned ActionsArmor Class 10 (natural armor)Hit Points 19 (2d8 + 10) Claws (Bite in Beast Form). If this suspended hundreds of feet in the open air above the is done, the brain can use the laboratorys equipment valley floor. If the creature is allowed to vitrify those victims, the extradimensional gateway is breached and the illusory surroundings are flooded by ooze, with effects as you determine. If the target is killed bythis damage, it is absorbed into the mouther. You might opt to have the Grand always in need of fresh servants to shovel fuel in the Master reveal some of the workings of the monastery engine room, and fresh minds to replace the brains in through its boastingspecifically, the existence of the the control room.) The sprite touches a creature and magicallyknows the creatures current emotional state. (Beyond the Screen the Screen: A Review) D&D Blender 378 subscribers Subscribe 90 Share 2.7K views 2 years ago Some names of Infamy will always pop up in Dnd. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer. Lost Laboratory of Kwalish | TM & 2018 Wizards. Wizard 3. The sphinx makes one claw attack. knowledgeable travelers, a character can attempt a DC 12 Charisma (Persuasion) check. Sitting regally on the metallic dock, this enhanced sphinx protects the approach to the monastery. A successful DC 15 Intelligencethe correct bauble brings the characters into Kwalishs (Investigation) check grants a character enough insightlaboratory. Every brain in a jar is specimens, advanced technologies, or even the planardesperate for a new body, and a brain immediately crafts original pilots trapped in stasis. The sphinx is immune to any effect that wouldGibbering. It doesn't seem feasible to fit all the listed furnishings for each room. Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks as players search for the lost lab of the legendary artificer. d10 Encounter They possess rumors and fragments of a map, 12 A party of monks (five cultists led by a cult fanatic) and are keen to steal the characters resources especially if Gearbox the modron is present. He then offers an additional new lair. ), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim40 ft.), or back into its true form. In another area, five clear canisters hold what appear toO6. Creature. Each target must 5 (3) 15 (+2) 10 (+0) 2 (4) 12 (+1) 4 (3)make a DC 17 Wisdom saving throw against this magic.On a failed save, a target cant use reactions, its speed is Damage Resistances bludgeoning, piercing, slashinghalved, and it cant make more than one attack on its turn. Characters cannot leave the apparatus, but they can pilot it and exploreclock in a central their surroundings. As the characters draw closer toAt the surface level of the floating rock island, the the Grand Master, anyone can see that the devils horridmonastery is laid out as a large campus composed of leather cloak is crafted from the faces of flayed monkssharp-angled buildings. a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. Her undead body Development. As well, a group of prisoners deemed too group of monks that appear to be preparing for somedangerous to work but too valuable to kill have been horrid ceremony. This device is O5. A character such with a successful DC 13 Wisdom (Perception)can pick a cells lock with a successful DC 15 Dexterity check or by any character who has seen the horridcheck using thieves tools. Loading. The force express, and willing to listen to the characters requests.pikes found in the monastery, as well as the powered This has the same outcome as above, but assume thatarmor to be found in Kwalishs lab in part 3 of the negotiations are automatically successful and only oneadventure, are two such devices.
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